F² Live Shopping

Stream. Sell. Connect. Grow.

A social commerce platform combining livestreaming, short-form content, merchandise sales, seller storefronts, advertising and community engagement, built around one artist and his audience.

iOS + Androidone shared design
80app screens
59web screens
21user journeys
9:41
9:41
LIVE2.4K

Watch live drops

Follow the sellers you love and catch every drop the moment they go live.

9:41
Gold rope chain$120

Buy without leaving the stream

Tap the pinned product, pick your size, and check out in seconds.

9:41

Sell to your
fans

Open a shop, go live, and get paid straight to your bank account.

SplashApp icon on launch while the app loads.
Platform overview

One app the artist owns

F² is a live shopping platform built around a touring influencer. Fans watch live streams and short videos, buy products without leaving the stream, and buy tickets to his shows. Independent sellers pay a plan to open a shop, sell live to their own followers and to the whole F² audience, and are paid automatically once each order is safely delivered. Local businesses in every show city can advertise to fans around the show.

Platforms

iPhone and Android app (one shared design), plus four web applications

Launch market

United States, other countries can be switched on later from admin

People who use it

Fans and buyers, sellers, the official influencer account, door staff, advertisers and the admin team

Revenue streams

Seller plans and add-ons, a fee on every sale, show tickets and VIP upgrades, official and city merch, show-city ads and sponsorships

Payments

Stripe for buyer payments, seller plans, sales tax and payouts; PayQuicker available as an alternative payout provider

Delivery

Three milestones, each delivered as an installable test build, then one public launch

All prices, fees, limits and time windows are the client's figures where provided, and otherwise suggestions marked configurable, changeable from the admin back office at any time without new development.
Objectives
1

Monetise the audience

Merch, tickets, seller plans, sale fees and local sponsorships, all from one app he owns.

2

Effortless live shopping

See it on a live stream, buy it in seconds with Apple Pay or card, without leaving the stream.

3

Every tour stop is an event

Public calendar, ticket sales, city-exclusive merch, venue pickup, check-in rewards and city sponsors.

4

A seller community

Sellers subscribe, go live, co-host on official shows and earn more as the audience grows.

5

Safe and lawful in the US

Verified sellers, marketplace sales tax, age rules, content moderation and privacy controls from day one.

6

Stay flexible

Prices, plans, fees, ad inventory, payout provider, countries and CRM sync are controlled from admin, not code.

Users and roles

Every person has one login. What they see depends on the role admin assigns, and one person can hold several roles.

Seller

Mobile app · seller portal

Go live, list products, ship orders, handle returns, withdraw earnings, attend shows with plan perks.

Official account

Mobile app

The influencer (plus brand or co-host accounts). Go live by phone or pro stream, run shows, sell official merch, invite co-hosts.

Door staff

Mobile app · staff mode

Scan tickets and meet-and-greet passes at the door.

Advertiser

Advertiser portal

Local businesses and brands create, pay for and track show-city ad campaigns.

Admin team

Admin back office

Run the business: moderation, sellers, shows, money, ads, settings.

How each role looks in the appFanSellerOfficial
Badge next to nameNoneVerified seller check, plus plan badge (e.g. X-Stream)Gold F² official crest
When liveNoneRed live ringGold ring with "OFFICIAL LIVE"
ShopNoneSeller shop"Official Store", shown first in Shop
Live alerts go toNoneTheir followersAll users
Plan and sale feeNonePays plan and fee per saleExempt
Platform components

Five parts share one backend, one database of users and orders, and one wallet ledger. A change made in one place, such as a plan price in admin, appears everywhere immediately.

Mobile appFans, sellers, official, staff
Seller portalEnroll, plans, bulk uploads, payouts
Advertiser portalShow-city ad campaigns
Public web pagesShareable product, shop, live and show pages
Admin back officeRole-based access + audit log
↓ ↑
F² platform backendUsers, products, orders, wallet ledger, plans, shows, ads, notifications
↓ ↑
StripePayments, plans, tax, payouts
LiveKitLive video
Shippo / EasyPostLabels, tracking
Firebase / Amazon SESPush, email
GoHighLevelCRM sync
Experience the app

Swipe through F²

Every screen of the mobile app, one at a time, the way a fan or seller moves through it. Swipe, use the arrows, or jump to a journey.

1 / 80

Web platform & reporting

Admin, seller and advertiser portals

59 web screens across the admin back office, seller portal, advertiser portal and public web pages, including every dashboard and report the team uses to run the business.

    Screens load from your image host.
    Set IMG_BASE at the top of the code.
    Version 1.0 scope of work

    Everything that ships

    Every feature in plain language: the mobile app, seller portal, advertiser portal, public web and admin back office.

    Delivery approach and milestones

    Two-week sprints with weekly progress updates. Each milestone ends with an installable test build (TestFlight and Google Play internal testing) and staging access, and is signed off before the next one starts.

    00

    Technical review

    Analysis of the purchased script: code quality, security, what is kept, reworked or rebuilt. Produces the sprint plan, timeline and final estimate.

    M1

    Core marketplace

    Accounts, reels, Live and Shop tabs, seller shops, phone lives with pinned products, checkout, orders, returns, chat, shipping, wallet, seller plans and portal, Stripe, core admin.

    M2

    Influencer layer

    Official account, co-hosts, pro streaming, live control room, auctions and flash sales, official calendar, shows and tickets, door scanner, city merch, pop-up booths.

    M3

    Advertising and growth

    Advertiser portal, ad placements and approvals, sponsor packages, promotions and push, affiliates, rewards, public web pages, GoHighLevel sync, PayQuicker.

    Go

    Launch

    Final testing, App Store and Google Play submissions, production deployment, go-live.

    App build investment
    $55,000

    Total App Development & Build-Out

    The total investment to develop and launch the complete platform is $55,000, covering the iPhone and Android app, seller portal, advertiser portal, public web pages and admin back office, delivered across three milestones through public launch.

    iOS + Android appSeller portalAdvertiser portalPublic webAdmin back officeGoHighLevel sync
    30-day launch performance goals

    The first 30 days

    Launching into an existing audience of millions, the first-month targets are deliberately conservative.

    Existing audience
    ~3M

    followers ready to be invited on day one

    App users
    2,500+

    Minimum target for app downloads and users within the first 30 days after launch

    Seller package purchases
    1,000+

    At least 1,000 users convert into paid seller packages during the first 30 days

    3,000,000 followers → 2,500 users (0.08%) → 1,000 paid sellers (40% of users)
    90-day growth target

    $35,000 Monthly Operating Target

    The estimated cost required to operate the platform and support the team. The objective is to generate enough recurring platform revenue to cover this amount within the first 90 days.

    Monthly operating target
    $35K

    per month to operate the platform and support the team

    Target deadline
    90 days

    to cover the monthly operating target with recurring revenue

    Paid subscriber goal
    7,500

    2,500 → 5,000 → 7,500 paid subscribers across months 1, 2 and 3

    Month 12,500
    →
    Month 25,000
    →
    Month 37,500
    →
    Monthly target$35,000
    Seller membership options

    Choose how you sell

    Sellers can join the platform, livestream, promote their products, and sell directly through the app. A 10% platform fee applies only when you sell.

    Seller

    3-Month Seller Package

    Renews every 3 months
    $19.99
    per 3 months
    • Unlimited listings
    • Phone lives and reels
    • Shipping labels
    • Weekly payouts
    Choose
    Seller

    6-Month Seller Package

    Renews every 6 months
    $21.99
    per 6 months
    • Unlimited listings
    • Phone lives and reels
    • Shipping labels
    • Weekly payouts
    Choose
    Seller

    1-Year Seller Package

    Renews yearly
    $29.99
    per year
    • Unlimited listings
    • Phone lives and reels
    • Shipping labels
    • Weekly payouts
    • Pop-up booth applications
    Choose
    MOST PERKSX-STREAM

    1-Year F2X Stream Package

    Renews yearly
    $69.00
    per year
    • Everything in 1 year
    • X-Stream calendar events
    • Free meet-and-greet at shows
    • 20% off show tickets
    • Co-host and booth priority
    Choose X-Stream
    Seller subscription revenue share

    What every subscription earns you

    Subscription price−$9.99 platform / card support cost=Remaining revenue→20% revenue share

    Example: $19.99 subscription minus $9.99 support allocation = $10.00 remaining → 20% revenue share = $2.00 per subscription, or $5,000 at 2,500 subscriptions.

    PackagePriceLess $9.9920% shareShare at 2,500 subscribers
    Subscribers per package2,500

    Drag to model different subscriber counts. Each package is calculated on the same subscriber count.

    How the app makes money

    Three revenue streams

    01 · Seller subscriptions

    Recurring seller membership packages.

    →

    02 · Platform transaction fees

    10% fee collected from sales completed through the marketplace.

    →

    03 · Advertising revenue

    Advertising opportunities activated as the platform's user base grows.

    Together, these revenue streams create a scalable ecosystem where platform growth, seller activity, transactions and advertising can continuously increase revenue.

    Platform transaction fee revenue

    10% Platform Fee. 20% Profit Share.

    Subscriptions are only one revenue stream. Whenever a seller sells a product through the platform (jewelry, apparel, hair products, sunglasses, cosmetics, merchandise, accessories and more), the platform receives a 10% platform fee. From that fee, you receive a 20% profit share: an effective share of about 2% of total transaction value.

    Example from the scope: where a $211.68 order goesTour hoodie $68.00 + rope chain $120.00
    Items$188.00
    →
    Platform fee (10% of items)$18.80
    →
    Your 20% share$3.76

    Buyer pays $211.68 (items $188.00 + shipping $6.99 + NY sales tax $16.69). Seller receives $176.19. Sales tax is remitted by the platform; card processing ($6.44) is paid by the platform, for a platform net of $12.36.

    $25 customer purchase
    Sale$25
    →
    10% fee$2.50
    →
    20% profit share$0.50
    $30 customer purchase
    Sale$30
    →
    10% fee$3.00
    →
    20% profit share$0.60
    Transaction revenue potential

    10% platform fee · 20% profit share is yours

    Daily transactions at an average purchase value of $25 to $30, and what your share adds up to over a month and a quarter.

    Daily transactionsYour share per dayPer month (30 days)Per quarter (90 days)
    Long-term transaction goal

    What does it take to make $10,000 a month?

    Approximately $10,000 per month from the 20% share of platform transaction fees.

    At a $25 average order
    20,000
    transactions / month at $0.50 each
    ≈ 667 transactions a day
    At a $30 average order
    16,667
    transactions / month at $0.60 each
    ≈ 556 transactions a day

    Each dot ≈ 500 transactions a month.

    Advertising revenue

    Unlocked at 100,000 users

    Advertising becomes another revenue stream once the platform reaches approximately 100,000 users. Each advertiser pays $0.03 per user reached, so at 100,000 users one advertiser pays $3,000 a month.

    Users100,000
    ×
    Advertiser pays per user$0.03
    =
    Ad revenue per month$3,000
    →
    Your 20% share per month$600
    Per advertiser at 100,000 users
    $3,000
    Ad revenue per advertiser, per month
    $600
    20% revenue share per advertiser, per month
    Ad revenue at scale · 10 advertisers

    10 × $3,000 = $30,000 monthly gross ad revenue · 20% revenue share:

    $6,000
    Monthly
    $18,000
    Quarterly
    $72,000
    Annually
    Ad placement in the appWhere it appearsPricing (configurable)
    Show sponsor"Presented by" on the show page, ticket screens and the show stream$1,500 per show
    Live stream overlaySponsor card on the official show stream$750 per show
    Sponsor pushOne notification to fans in the show city$500 per send
    Shop tab bannerRotating banner in the Shop tab for fans in the target area$25 / 1,000 views
    Sponsored reelVideo in the For You feed for fans in the target area$18 / 1,000 views
    Final financial snapshot

    The numbers at a glance

    $55K
    Development investment
    2,500
    30-day user target
    1,000
    30-day seller package target
    $35K/mo
    Operating revenue target
    7,500
    Approx. paid subscription goal by 90 days
    10%
    Platform transaction fee
    20%
    Revenue share on every stream
    100K
    Users: advertising activation benchmark
    Your 20% revenue share, added up

    You receive 20% of every revenue stream: subscriptions, the 10% platform fee on every sale, and advertising.

    Revenue streamWhat your 20% is taken fromExampleYour share / month
    Seller subscriptionsSubscription price minus the $9.99 support cost2,500 subscribers on the 3-Month package ($2.00 each)$5,000
    Platform transaction feesThe 10% platform fee on every sale300 transactions a day at a $25 average ($0.50 each)$4,500
    AdvertisingAdvertiser spend at $0.03 per user10 advertisers at 100,000 users ($600 each)$6,000
    TotalCombined example month$15,500

    That is $46,500 a quarter at the same pace. Subscription share depends on the package mix: the same 2,500 subscribers earn $6,000 on 6-Month, $10,000 on 1-Year and $29,505 on F2X Stream.

    Build the Platform→Launch the Community→Activate Sellers→Scale Transactions→Unlock Advertising Revenue
    F² official Visa bank card
    Secure payouts

    All payouts secured by F²'s official Visa bank card

    Stream. Sell. Connect. Grow.

    Open your shop on F² and sell live to the whole audience.

    Get started
    F² Live Shopping Platform · Version 1.0Figures are illustrative projections based on the stated formulas.